Backyard Baseball Wii Review

  1. Backyard Baseball Wii Review
  2. Backyard Baseball Wii Reviews
  3. Backyard Baseball Video Game

Mar 27, 2009 Backyard Baseball '10 for Wii game reviews & Metacritic score: Backyard Baseball '10 is a great way to extend the love of baseball from the outside field to the virtual field. Along with cover player David Ortiz, Backyard B. May 31, 2009  Backyard Baseball '10 Review (Wii) Submitted on: May 28, 2009 by Caley Roark I’m not sure how many OS readers have kids - or soon will - but due to a recent addition in my own household, I’ve started to pay more attention to games aimed at children.

Submitted on: Jun 28, 2010 by Caley Roark

There are plenty of baseball games on the Wii, but the console has really only produced two quality titles: Wii Sports Baseball and MLB Power Pros. All of the other Wii baseball games, even those in the 'sim' category, have ranged from disappointing to nearly unplayable.
The Backyard Baseball series is just one of many that has failed to impress on the Wii. There was a time when the Backyard Baseball games, mostly on the PC/Mac, were charming and stylistic, capturing baseball at a basic level while incorporating real-life pros as kids. This concept, along with a diverse group of original kid 'characters,' made Backyard Baseball incredibly appealing for adults and children alike. However, this game did not transition well to the current generation of consoles because clunky gameplay and basic 3-D graphics stripped the series of its charm and luster.
This year's version, Backyard Sports Sandlot Sluggers, takes a different approach. Nevertheless, it fits right in with the more recent versions of the Backyard sports games and Wii baseball titles: plenty of potential, lackluster graphics and terrible controls. In all, not much fun.


New Directions
First things first, the young MLB stars have been removed from the game -- this was probably my favorite part about previous games in the series. This is not detrimental to the gameplay, but it certainly does eliminate a good deal of fun and character from the experience. Beyond the typical Backyard personalities, you will now get random and generic kids.
Speaking of these personalities (like Pablo Sanchez), they are back, but they have kind of grown up. In fact, the whole game features a design that is less cartoon-like than in past editions. For example, the original characters no longer look like cute elementary kids. Instead, they look like tweens who have been freshly plucked from the Disney channel. I am guessing that this was a marketing-driven decision, but it is one with little consequence. The original charm of this series has been rapidly declining over the past few years. So, it seems like the developers of the game have acknowledged this by taking a much different direction.
Modes and Means
The game features four main modes: Pick-up, Season, Story and Multiplayer. Pick-up is essentially the exhibition game mode, but it is confusingly missing a true 'pick-up' feature -- the teams are premade, with each featuring one of the Backyard characters. Season mode has also done away with the standard create-a-team aspect that used to be a staple of the series.
Story mode is interesting. It is sort of a career mode that is based on a story involving a bully and playing baseball the 'right way.' There are cut scenes, but they are poorly animated and very low-res. The mode is narrated by two 'old-timers,' which gives it a quirky, but pleasant atmosphere. Ironically, the story also paints playing video games in a negative light.
This mode has the potential to be fun because you play the other teams while teaching those bullies a lesson. It is a watered-down career mode that we have seen a thousand times by now, but it is a welcome change and a long-overdue addition to the Backyard series.
Self-Control Issues
Each of the modes is hampered by maddening controls. The control layouts are not the worst in the business, and in most cases, they make a fair amount of sense. The problem is the responsiveness of the controls.
Each phase of the game, but especially fielding and hitting, seems to play slightly behind the actual controls. In other words, you are forced to swing early on every pitch, which results in a ton of strikeouts or weakly hit balls until you master the timing intricacies. This was frustrating to me as an adult, so I can only imagine the reactions of the game's intended audience. Who knows, maybe kids adjust better than me.
Throwing is equally painful, with timing being critical to defensive actions like turning double plays. I thought the problem might be the controller, but even using the horizontal, two-button approach did not make the game feel any more natural. While MotionPlus is supported, it is not apparent.
The more I played, however, the more I was able to get the results I wanted. Still, the game is not intuitive. Add on the crazy boosts, and you have a very quirky game of baseball.


Final Thoughts
Overall, this game is a good example of one that took one step forward, one step back and one step sideways. This game is superior to last year's versions in both visuals and modes. It drops creative options (like create-a-team) and 'little pros.' And the new atmosphere and look of the characters does little to bring back the charm of Backyard's past.
Throughout all of this stepping, the game fails to break into that small but elite tier of Wii baseball games.
On the Diamond: What I said for Backyard Baseball '10 applies here, word for word: 'Plays a functional game of baseball, but not a very enjoyable one. Wii motion controls aren’t horrible, but not as smooth or solid as other options. There are some fun fields/stadiums to play in.'
Graphics: The game looks much better than past versions, but we are still dealing with basic and low-res textures. The fields are as imaginative as ever, and while the player models are an abrupt change, they work.
Sound Design: Repetitive commentary that is not quite as annoying as it could be.
Entertainment Value: There are a good deal of modes to explore, including your standard Wii party games. None of them are standouts, but if they are taken as a whole, they create a nice package for a game that retails for less than $50.
Learning Curve: Not much of a learning curve except for the funky timing issues. Everything is nicely explained on-screen.
Online: None.
Score: 5.5 (Slightly Above Average)


Improved graphics.
Quirky timing.
out of 10
# 1smlmeyer @ 06/28/10 04:04 PM
That's 5.5 out of 5 right? I mean, this is the best baseball sim since Slugfest.
# 2krazzed @ 07/03/10 10:28 PM
# 3smlmeyer @ 07/05/10 05:16 AM
# 4JkA3 @ 07/06/10 07:03 PM
I wish this one was better...i wanted to get it for my son.

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By Camilla BertelsenSubmitted On September 14, 2008

The latest version of Backyard Baseball 2009 was just released by Atari to take advantage of the Nintendo Wii Video game Controls. The wide and varied style of pitches and types of baseball hits manage to come truly well with the Nintendo Wii Wiimote. One only has to flick the Wiimote to hit the ball and use the Nintendo Wii nunchuk for on-base advancement.

Backyard Baseball Wii Review

Review

The video game comes in six game modes. You can chose between quick play, a pickup game, tournament play, season play, a home run derby and an all-star game. There are several sub options within each game mode as well. For example, in season play, you can be a coach and do what a 'real' coach can do.

To play the video game, use the directional pad as a batter for the type of swing you want. Next flick the Wiimote to take the swing. As in real life, timing is crucial. Hit the ball right and you be rewarded with an adrenalin rush! Miss it and it's a Strike Out for you! And if you want to use a special hit or pitch, you have to use both the Wiimote and nunchuk. Use the 'Z' button to call up the menu for the special hit or pitch. However, you can only have these option enabled in the video game when you scored enough points.

Overall the game feel is reasonable and entertaining. Audio include some baseball sound and commentary from Sunny Day and Jack Fouler wannabes. The 3D graphics are not too bad in itself...sporting some Japanese stadium themes. I would say it appeal to kids of all ages but if you wish for a more fulfilling baseball experiences then this Nintendo Wii version of backyard baseball is not for you. So long as you don't expect the moon and the sun you be fine with this video game.

Atari could actually had done more to improve the game feel using the Nintendo Wii game control system. We are talking here about THE generation of video game playing using the Wii Mote. The realism and immersion currently is as close as it can get to the real thing before virtual reality. So far no game company had yet to fully capitalize on the Nintendo Wii control system.

Article by Camilla Bertelsen and the owner of http://popularvideogame.com

Article Source: https://EzineArticles.com/expert/Camilla_Bertelsen/57657

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MLA Style Citation:
Bertelsen, Camilla 'Nintendo Wii 'Backyard Baseball' Review.' Nintendo Wii 'Backyard Baseball' Review. 14 Sep. 2008 EzineArticles.com. 25 Mar. 2020 <http://ezinearticles.com/?Nintendo-­Wii-­Backyard-­Baseball-­Review&id=1496209>.

Backyard Baseball Wii Reviews

APA Style Citation:
Bertelsen, C. (2008, September 14). Nintendo Wii 'Backyard Baseball' Review. Retrieved March 25, 2020, from http://ezinearticles.com/?Nintendo-­Wii-­Backyard-­Baseball-­Review&id=1496209

Backyard Baseball Video Game

Chicago Style Citation:
Bertelsen, Camilla 'Nintendo Wii 'Backyard Baseball' Review.' Nintendo Wii 'Backyard Baseball' ReviewEzineArticles.com. http://ezinearticles.com/?Nintendo-­Wii-­Backyard-­Baseball-­Review&id=1496209